TanelTM
04-12-2007, 10:19 AM
Originally posted on l2jserver forum.
Originally posted by MELERIX
http://www.lineage2.co.kr/kamael/intro.asp
http://www.lineagechat.com/images/misc/1.jpg
http://www.lineagechat.com/images/misc/22.jpg
http://www.lineagechat.com/images/misc/33.jpg
CONCEPT OF KAMAEL
1. Soul Absorption
Kamaels absrob souls from opponent's corpse and use at battles.
2. Accumulation of Battle Ability
Not only leveling up, they can increase special ability of battle tactics.
3. Specialized Weapons.
Long Sword(Great Sword ?), Rapier, and Crossbow will be new weapons. Only Kamaels can use them effectively.
4. Dynamic Battle Style
Dynamic attack motions and needs of player's controls will make players not get bored. o_o
5. Strategy using Terrains.
Depends on terrains happening battle, required skills will be changed to be effective.
Q&A
Q: What is the meaning of wing?
A: Kamaels have only one wing. This means imperfection and They will have rest of one wing through awakening.
Q: What are differences of battle tactics regarding Terrains?
A: Certain Class of Kamael has an abality to change terrains, and use traps or differents skills depends on heights of terrains.
Q:What are Classes of Kamael?
A:Not like existing races, Kamael will have unique class. Each class use Long Sword, Rapier and Crossbow.
Q:Are there any differences depends on Sex?
A:Selecting sex will occur limitations of class choices. Male class can only use Long Sword and Rapier, Female class can only use Crossbow and Rapier.
Q:What are conditions to play Kamael?
A: None. The rumor that Accounts have Noblesse or lvl80 character can choose Kamael is false.
Q: What does it means 'They will awake Apr.11th.'
A: Players can learn about Kamael's origin through this update.
Q: When Kamael can have the rest wing?
A: When they reach certain level or rank, they will unfold their wing. This means that they becomes perfect forms in middle of battle (didn't mention about specific conditions and appreances after transformation)
Q: How we can know Kamael at Apr 11th Update?
A: The quest will be added. This quest will explain backgrounds of Kamael and display full screened original Illustrations. There are no conditions to start this quest. This will be updated simultaneously at PTS and Live Server. PTS has been already updated, Players can look for this quest at PTS now.
Q: Is soul absorption and use similar to Onimusha(<f)?
A: Yes. Soul absorption will happen automatically. Kamael store strength from soul absorption and use skill from those strength.
Q: Where will be island of Kamael?
A: It's isolated island that separated from existing L2 continent.
Q: What's the meaning of Kamael's Island?
A: It was sealed with Kamaels. Kamaels can escape there by finishing first clanss change quest. But they can escape before when qualified. Novice gate coupons can be used same as other races.
Q: When players can Kamael in L2?
A: Players can play Kamael This Summer update 'Chaotic Throne - The Kamael'
Male Kamael with Apella Armor:
http://www.lineagechat.com/images/misc/4.jpg
Female Kamael with Draconic Leather Armor:
http://www.lineagechat.com/images/misc/5.jpg
Source 1: http://www.lineage2.co.kr/kamael/intro.asp
Source 2: www.dragonesnegros.com
***
Another link with great info: http://lineage2.stratics.com/content/features/CT1-1/index.php
***
Official preview site: http://lineage2.com/kamael_preview/
***
Originally posted on http://forum.mmog.ro by eXtreme
This translation can not be used for any commercial uses* (stated by the original translator from mylineage2.com)
Informatile despre skills/summons/name s'ar putea sa nu fie corecte 100%
Fortress
- 21 new fortresses added
- each fortress will be part of castles ruling area, each fortress will have the choice to choose whether or not the castle has the ruling powr over them.
Fortresses Wars
- each lasts 1~ 4 hours
- after declaration of siege, the siege starts in 60 minutes
- fortresses all contain [allies, attackers, non-related people]
- people within the alliance will be categorized on the same side
- anyone thats not belong to the same alliance but is attending the siege is categorized as non-related people
Declaration of Siege on Fortresses
- when declaration is announced, each guild is treated as 1 unit
- any guilds above level 4 can declare
- when the first declaration is announced (by any guild), in 60 minutes the siege starts, within the first 50 minutes other guilds can declare as well.
- the last 10 minutes is treated as "preparation time" no other guild is allowed to declare anymore.
- When the guild wants to change/cancel the declaration/siege, talk to NPC to cancel
- any guild that owned this fortresses will automatically be assigned as the def side
Siege Starts
- as soon as the siege starts, all areas around it will become battle ground.
- siege starts, all doors to the fortress will be closed
- If the def side has appointed def troops (NPC), these will appear at this moment.
Ownage of Fortresses
- according to each fortresses, there are between 3-5 different def points with 1 central command area
- If the attackers take over 1 of the def points, within 10 minutes they take over the other ones, the central command area door will be opened
- Take over as in take down the def NPCs at the def areas and destroy the def advice
- After taking over 1 def area, if within 10 minutes the other def areas are not taken over, then the NPCs at this area will respawn
- After all the def areas are taken down, the central command door will be opened and this is where the "flag" game starts.
Politics
- political activities is developed on the relationship in between of the castles and the fortresses
- After taking ownership of the fortresses, a NPC will appear and allow players to select whether or not to be part of the castle ruling. Limited time of 1 hour
Decision Period
- During this Period of decision, the fortress would be under “undecided” stage
- During this stage, fortresses def system can not be used
Independence
- If undecided after 1 hour of decision time, then the fortress will automatically goes independent
- When independent, fortresses need not pay any tax to the castles
- When independent, fortresses will not be able to use the “strengthen def” ability
- When independent, the castle alliance / guilds can go siege war with the fortress
- When independent, managing ability is limited
- When independent, NPC will not be selling any healing items
- When independent, instant dungeon will be accessible
- When independent, instant dungeon will not be accessible
Submission
- if submission to castle’s ruling, tax is deducted every 6 hours
- if there is not enough money in the guild warehouse, the fortress goes independent automatically right away
- if submission, all managing abilities will be usable
- if submission, NPC will be selling healing items
- healing items are categorized in 6 levels, every 6 hours it will go up in 1 level
- every time someone buys healing item, the clan points of the castle guild will go down by 10 points.
- when the fortress ownership is over 36 hours, the healing item reaches max, castle guild clan points will not be deducted at this point
- if there is not enough clan points (Guild that owns the castle), the healing item will stop at the level which it was last raised.
- if submission, fortress instant dungeon will not be accessible
- if submission, castle instant dungeon will be accessible
Other Rewards
- when taking ownership of a NPC owned fortress, clan point goes up by 300
- when the fortress is being taken away by other guilds, the 300 points will change ownership too to the new guild that took over the fortress
- After 6 hours of ownership, the guild can acquire the Allegiance of Blood from NPC
- During fortress siege, the guild can also obtain Knight Badge from NPC
- After taking ownership of the fortress, the guild will acquire the ability to go home automatically (return portal type of thing)
- Every fortress contains 2 special abilities, these abilities can be learned after taking ownership
- If ownership of fortress is taken away, all of the above mentioned will disappear
- During independence, guild can access monster instant dungeon
- instant dungeon requires 2 or more people in a party to access
- Every time only 1 instant dungeon can be accessed
- When the instant dungeon has been activated, within 4 hours it can not be activated again
- If disconnection occurs during this time, players will not be able to go back into the instant dungeon
- After killing the boss in the instant dungeon, a quest item will be acquired which can exchange for knight badge.
- the above mentioned “knight badge” can be used to trade for healing item in the fortress
Castles
Production ability
- can buy from palace NPC: bracelet, totem, t-shirt, accessories
- hair accessories: 5 types
- bracelets: 3
- t-shirt: 5
- totem: 52
Other abilities
- the ability to recover hp/mp
- the ability to recover exp
- the ability to buff
- the abililty to teleport
Skills
- sws (2?) - increases party def to the 4 different elements (fire,water,earth,wind)
- bd (2?) - increases partys 2 different ...?
- archers (2?) - probability of increasing casting speed + decrease mp usage when attack
- archers (2?) - probability of mp regen
- archers (2?) - probability of increasing bow type weapon atk speed
- archers (2?) - probability of increasing moving speed
- Titan (3) - within a certain time increases physical to max (?)
- Scav (2?) - turn blue mob dead bodies into bombs, when the times up bombing attack
- wizard (3) - strong fire atk
- wizard (3) - continuous strong fire atk
- sps (3) - strong water atk
- sps (3) - strong water continuous atk
- sps (3) - ice area atk + curse lower speed
- sh (3) - strong wind atk
- sh (3) - continuous strong wind atk
- bishop (2?)- within a period of time increases t***ffectiveness of hp heal
- se/ee (2?) - within a period of time increases t***ffectiveness of recharge
- wc (2?) - lowers probility of party being attacked critical
- dominator (3) - seals p.atk of area mobs
Skills Adjustment
- adjustment to debuff time
- DOT skills effectiveness goes up
- UE: can evade p.atk
- Erase: cool down time increased
- passive skill of shield block increases more def
- Effectiveness of Eva’s Shield goes down
- Shield Block skill goes down in blocking rate
- Passive Critical Rate: (only applies to Plain Walker) goes up to level 4
- Passive Critical Ability (only applies to AW) goes up to level 7
- Only 1 type of Elemental Attack Effect can exist, however elemental def can have a few different types co-existing.
Skill Enchant
- When skill enchant fails, the original level will not go back to 0
- The amount of sp/exp used for skill enchant will be 3x as now
- Need another Giant book to do this
Skill Enchant Exchange
- After skills had been enchanted, players can exchange between mp usage / power
- probability of losing 3 levels of this skill enchant
- Need the same book as the above
Cancelling Skil Enchant
- skills enchants can be canceled
- After cancelation players will be returned with part of the sp used for enchanting the skill
- Need to use another Giant book (to forget)
Enchant types and categories
- increased amount of skill enchant types
- added enchant content, such as different elemental attacks, weakening target skills etc.
Passive Skills can also be enchanted
Critical Rate – effectiveness
Shield Mastery - increases def of shield
Critical Effect – effectiveness
??? – increases moving speed
Scav. skills 6 different types
- when doing spoiling, can take away enemy’s HP
- when doing spoiling, can take away enemy’s MP
- increases self def to fire type atk
- increases self def to water type atk
- increases self def to light type atk
- increases self def to dark type atk
5 ways Bishop can enchant Body of Avatar
- amount of time in effect
- reduce MP usage
- increases the amount of hp recovery
- increases p.def
- increases m.def
Other Skills Examples
Boost HP – increases CP regen rate
Prayer – increases mp regen rate
The Heart of Pa’agrio – increases def to root
Items
New Items
- level 80 armors
- level 14 soul crystals - chance of succeeding in leveling to 14 with the boss at the new hunting ground
- if failure, can be taken to the Blacksmith (in the tombs) to develop it into a level 14 crystal
(the only thing is whether or not the soul crystal has to be taken to do the raid boss first or can be directly produced into a level 14 by the blacksmith)
Barcelot [ ???? ]
- summons
- castle, fortresses, rainbow clan hall, + the clan hall - all members all these clans can use
- NPC inside castle, fortresses are selling these
- ranges from C~ S grade
- Can be crystalized but can not be enchanted
- After its equipped, it can be equipped with some special totem
- The higher grade the bracelet, the more totems can be equipped on
- Totems are similar to projection weapons, theyll disappear after a period of time
- Totem can enhance special skills
T-Shirts
- equipped onto the slot where it was originally designed for underwear
- adds def
- can be enchanted + crystalized
- this is the reward for fortresses
Lvl 80 Special Accessories
- level 80 specified usage
- these accessories adds def to different types of debuff
Auction System
- Every Mondays, Wednesdays, Thursdays night time 8-12
- highest being 2,100,000,000
- extension of 5-8 minutes for final competition
- automatically goes to the persons inventory after auction is over
Others
- Charm of courage - 20 minutes only
- Within a certain period of time, buffs will not disappear
- Can be used for fortresses siege
Clans
Clan levels
- Level 9: requires clan points 40k, 140 members,
- Level 10: requires clan points 40k, 140 members
Residential Ability
- All castles / fortresses members will automatically learn the new ability to go to residential area (?)
- Academy level members will not be able to learn such ability
Instant Dungeons
- underground instant dungeon: castle specified instant dungeon
Monster cell instant dungeon: fortresses specified instant dungeon
Interface
- UI is nicer, words are bigger
- characters, skills, guild, map UI had been revised
- the little Radar has been enhanced
- Macro increased to 48
- Party members can be re-arranged
- Can check other peoples armor / weapon by moving the mouse to the conversation spot
- Players can now take movies (instead of watching them in game you can take them out as movies)
Assistance to Newbies
- all characters under level 39 will get buffs
- these buffs can be obtained from the adventure member
Quests
- quest added to get top A grade weapon blades
- quest added to get level 79-80 skill books
- Kamael 1st class change quest added
- level 50 transformation quest added
Transformation
Transformation Types
- battle type, non-battle type
- cursed weapon transformation, very different from non-cursed weapon transformation
Transformation
- After getting a cursed weapon (blood sword, demon sword)
- by using transformation skills
- by equipping special transformation items
When does Transformation Stop?
- Death
- After unequipping the special transformation item
- When in water (happens only to non-cursed weapon transformation. This does not apply to cursed-weapon transformation
- When the times up
Transformation Skills
- level 50 new quest (after quest go to Ivory Tower to learn this skill)
- different quests for different types of transformation
- After doing part of the quest, can buy transformation items from npc
- after doing part of the quest, can trade transformation items with ancient adena
- After doing part of the quest, can trade with Life Crystal
After Transformation
- will not have any death side effects
- can not take the boat
- can not summon
- can not pvp
- buffs that were originally buffed will not reset
- can still use the players original skills
- after cursed sword transformation, a message will show in alliance/guild/pm conversation
Elemental Effects
* Fire VS Water
* Earth VS Wind
* Dark VS Light
Characteristics
- only S grade and above armors/weapons can be equipped with this
- If a weapon is already equipped with a specific element ore, it can not be equipped again until its removed
- Armor includes - body, helmet, gloves, boots can be equipped with elemental effects
- After weapon/armor has been equipped with elemental ores this can be viewed from the status window
- elemental ores can be obtained by killing mobs at the 2 new islands, players can exchange these ores for other elemental ores with NPC
- all summons, mobs will be elementalized
Olympiad
- battle ground has been reduced in size
- 10 seconds before battle starts, player will be in a room and will not be able to see the oppenont until the battle starts
Raids - Bosses
- antharas, baium & frintezza: p.def, m.def, max hp, hp regen rate will all go up significantly
- fire dragon: m.def, p.def, max hp goes up
- no news on the water dragon / others
Pets - Summons
- wolf at level 55 can change class (?)
- wolf food usage goes down
- wolf is a type of battling pet, therefore can help out in battles
- wolves will be able to learn new skills at level 60, 65, 70
- pets EXP will now come from a fix % instead of the original depending on contribution to battle
- different pets have a different %
- if the master and the pets level differ by 6 levels and above, exp penalty will apply
- summons can level up by enchanting skills (max level 85)
- summons will be able to learn new skills after skill enchant
Cmd Chanel
- exp distribution will be equally distributed among all parties that are in a command channel
- Within this channel, any players that are 6 levels above the mob will be penalized (exp penalty)
- If a player is too far away from the mobs/parties, he/she will not be able to get any exp/sp/raid points
- raid points will be 4x as now (whats the point of this?)
All Credits Goes To L2Guru
***
Pictures from http://forum.mmog.ro
Evolved Wolf
http://www.lineagechat.com/attachment.php?attachmentid=104&d=1195024745
Kamael with cursed weapons
http://www.lineagechat.com/attachment.php?attachmentid=105&d=1195024762
http://www.lineagechat.com/attachment.php?attachmentid=106&d=1195024779
Originally posted by MELERIX
http://www.lineage2.co.kr/kamael/intro.asp
http://www.lineagechat.com/images/misc/1.jpg
http://www.lineagechat.com/images/misc/22.jpg
http://www.lineagechat.com/images/misc/33.jpg
CONCEPT OF KAMAEL
1. Soul Absorption
Kamaels absrob souls from opponent's corpse and use at battles.
2. Accumulation of Battle Ability
Not only leveling up, they can increase special ability of battle tactics.
3. Specialized Weapons.
Long Sword(Great Sword ?), Rapier, and Crossbow will be new weapons. Only Kamaels can use them effectively.
4. Dynamic Battle Style
Dynamic attack motions and needs of player's controls will make players not get bored. o_o
5. Strategy using Terrains.
Depends on terrains happening battle, required skills will be changed to be effective.
Q&A
Q: What is the meaning of wing?
A: Kamaels have only one wing. This means imperfection and They will have rest of one wing through awakening.
Q: What are differences of battle tactics regarding Terrains?
A: Certain Class of Kamael has an abality to change terrains, and use traps or differents skills depends on heights of terrains.
Q:What are Classes of Kamael?
A:Not like existing races, Kamael will have unique class. Each class use Long Sword, Rapier and Crossbow.
Q:Are there any differences depends on Sex?
A:Selecting sex will occur limitations of class choices. Male class can only use Long Sword and Rapier, Female class can only use Crossbow and Rapier.
Q:What are conditions to play Kamael?
A: None. The rumor that Accounts have Noblesse or lvl80 character can choose Kamael is false.
Q: What does it means 'They will awake Apr.11th.'
A: Players can learn about Kamael's origin through this update.
Q: When Kamael can have the rest wing?
A: When they reach certain level or rank, they will unfold their wing. This means that they becomes perfect forms in middle of battle (didn't mention about specific conditions and appreances after transformation)
Q: How we can know Kamael at Apr 11th Update?
A: The quest will be added. This quest will explain backgrounds of Kamael and display full screened original Illustrations. There are no conditions to start this quest. This will be updated simultaneously at PTS and Live Server. PTS has been already updated, Players can look for this quest at PTS now.
Q: Is soul absorption and use similar to Onimusha(<f)?
A: Yes. Soul absorption will happen automatically. Kamael store strength from soul absorption and use skill from those strength.
Q: Where will be island of Kamael?
A: It's isolated island that separated from existing L2 continent.
Q: What's the meaning of Kamael's Island?
A: It was sealed with Kamaels. Kamaels can escape there by finishing first clanss change quest. But they can escape before when qualified. Novice gate coupons can be used same as other races.
Q: When players can Kamael in L2?
A: Players can play Kamael This Summer update 'Chaotic Throne - The Kamael'
Male Kamael with Apella Armor:
http://www.lineagechat.com/images/misc/4.jpg
Female Kamael with Draconic Leather Armor:
http://www.lineagechat.com/images/misc/5.jpg
Source 1: http://www.lineage2.co.kr/kamael/intro.asp
Source 2: www.dragonesnegros.com
***
Another link with great info: http://lineage2.stratics.com/content/features/CT1-1/index.php
***
Official preview site: http://lineage2.com/kamael_preview/
***
Originally posted on http://forum.mmog.ro by eXtreme
This translation can not be used for any commercial uses* (stated by the original translator from mylineage2.com)
Informatile despre skills/summons/name s'ar putea sa nu fie corecte 100%
Fortress
- 21 new fortresses added
- each fortress will be part of castles ruling area, each fortress will have the choice to choose whether or not the castle has the ruling powr over them.
Fortresses Wars
- each lasts 1~ 4 hours
- after declaration of siege, the siege starts in 60 minutes
- fortresses all contain [allies, attackers, non-related people]
- people within the alliance will be categorized on the same side
- anyone thats not belong to the same alliance but is attending the siege is categorized as non-related people
Declaration of Siege on Fortresses
- when declaration is announced, each guild is treated as 1 unit
- any guilds above level 4 can declare
- when the first declaration is announced (by any guild), in 60 minutes the siege starts, within the first 50 minutes other guilds can declare as well.
- the last 10 minutes is treated as "preparation time" no other guild is allowed to declare anymore.
- When the guild wants to change/cancel the declaration/siege, talk to NPC to cancel
- any guild that owned this fortresses will automatically be assigned as the def side
Siege Starts
- as soon as the siege starts, all areas around it will become battle ground.
- siege starts, all doors to the fortress will be closed
- If the def side has appointed def troops (NPC), these will appear at this moment.
Ownage of Fortresses
- according to each fortresses, there are between 3-5 different def points with 1 central command area
- If the attackers take over 1 of the def points, within 10 minutes they take over the other ones, the central command area door will be opened
- Take over as in take down the def NPCs at the def areas and destroy the def advice
- After taking over 1 def area, if within 10 minutes the other def areas are not taken over, then the NPCs at this area will respawn
- After all the def areas are taken down, the central command door will be opened and this is where the "flag" game starts.
Politics
- political activities is developed on the relationship in between of the castles and the fortresses
- After taking ownership of the fortresses, a NPC will appear and allow players to select whether or not to be part of the castle ruling. Limited time of 1 hour
Decision Period
- During this Period of decision, the fortress would be under “undecided” stage
- During this stage, fortresses def system can not be used
Independence
- If undecided after 1 hour of decision time, then the fortress will automatically goes independent
- When independent, fortresses need not pay any tax to the castles
- When independent, fortresses will not be able to use the “strengthen def” ability
- When independent, the castle alliance / guilds can go siege war with the fortress
- When independent, managing ability is limited
- When independent, NPC will not be selling any healing items
- When independent, instant dungeon will be accessible
- When independent, instant dungeon will not be accessible
Submission
- if submission to castle’s ruling, tax is deducted every 6 hours
- if there is not enough money in the guild warehouse, the fortress goes independent automatically right away
- if submission, all managing abilities will be usable
- if submission, NPC will be selling healing items
- healing items are categorized in 6 levels, every 6 hours it will go up in 1 level
- every time someone buys healing item, the clan points of the castle guild will go down by 10 points.
- when the fortress ownership is over 36 hours, the healing item reaches max, castle guild clan points will not be deducted at this point
- if there is not enough clan points (Guild that owns the castle), the healing item will stop at the level which it was last raised.
- if submission, fortress instant dungeon will not be accessible
- if submission, castle instant dungeon will be accessible
Other Rewards
- when taking ownership of a NPC owned fortress, clan point goes up by 300
- when the fortress is being taken away by other guilds, the 300 points will change ownership too to the new guild that took over the fortress
- After 6 hours of ownership, the guild can acquire the Allegiance of Blood from NPC
- During fortress siege, the guild can also obtain Knight Badge from NPC
- After taking ownership of the fortress, the guild will acquire the ability to go home automatically (return portal type of thing)
- Every fortress contains 2 special abilities, these abilities can be learned after taking ownership
- If ownership of fortress is taken away, all of the above mentioned will disappear
- During independence, guild can access monster instant dungeon
- instant dungeon requires 2 or more people in a party to access
- Every time only 1 instant dungeon can be accessed
- When the instant dungeon has been activated, within 4 hours it can not be activated again
- If disconnection occurs during this time, players will not be able to go back into the instant dungeon
- After killing the boss in the instant dungeon, a quest item will be acquired which can exchange for knight badge.
- the above mentioned “knight badge” can be used to trade for healing item in the fortress
Castles
Production ability
- can buy from palace NPC: bracelet, totem, t-shirt, accessories
- hair accessories: 5 types
- bracelets: 3
- t-shirt: 5
- totem: 52
Other abilities
- the ability to recover hp/mp
- the ability to recover exp
- the ability to buff
- the abililty to teleport
Skills
- sws (2?) - increases party def to the 4 different elements (fire,water,earth,wind)
- bd (2?) - increases partys 2 different ...?
- archers (2?) - probability of increasing casting speed + decrease mp usage when attack
- archers (2?) - probability of mp regen
- archers (2?) - probability of increasing bow type weapon atk speed
- archers (2?) - probability of increasing moving speed
- Titan (3) - within a certain time increases physical to max (?)
- Scav (2?) - turn blue mob dead bodies into bombs, when the times up bombing attack
- wizard (3) - strong fire atk
- wizard (3) - continuous strong fire atk
- sps (3) - strong water atk
- sps (3) - strong water continuous atk
- sps (3) - ice area atk + curse lower speed
- sh (3) - strong wind atk
- sh (3) - continuous strong wind atk
- bishop (2?)- within a period of time increases t***ffectiveness of hp heal
- se/ee (2?) - within a period of time increases t***ffectiveness of recharge
- wc (2?) - lowers probility of party being attacked critical
- dominator (3) - seals p.atk of area mobs
Skills Adjustment
- adjustment to debuff time
- DOT skills effectiveness goes up
- UE: can evade p.atk
- Erase: cool down time increased
- passive skill of shield block increases more def
- Effectiveness of Eva’s Shield goes down
- Shield Block skill goes down in blocking rate
- Passive Critical Rate: (only applies to Plain Walker) goes up to level 4
- Passive Critical Ability (only applies to AW) goes up to level 7
- Only 1 type of Elemental Attack Effect can exist, however elemental def can have a few different types co-existing.
Skill Enchant
- When skill enchant fails, the original level will not go back to 0
- The amount of sp/exp used for skill enchant will be 3x as now
- Need another Giant book to do this
Skill Enchant Exchange
- After skills had been enchanted, players can exchange between mp usage / power
- probability of losing 3 levels of this skill enchant
- Need the same book as the above
Cancelling Skil Enchant
- skills enchants can be canceled
- After cancelation players will be returned with part of the sp used for enchanting the skill
- Need to use another Giant book (to forget)
Enchant types and categories
- increased amount of skill enchant types
- added enchant content, such as different elemental attacks, weakening target skills etc.
Passive Skills can also be enchanted
Critical Rate – effectiveness
Shield Mastery - increases def of shield
Critical Effect – effectiveness
??? – increases moving speed
Scav. skills 6 different types
- when doing spoiling, can take away enemy’s HP
- when doing spoiling, can take away enemy’s MP
- increases self def to fire type atk
- increases self def to water type atk
- increases self def to light type atk
- increases self def to dark type atk
5 ways Bishop can enchant Body of Avatar
- amount of time in effect
- reduce MP usage
- increases the amount of hp recovery
- increases p.def
- increases m.def
Other Skills Examples
Boost HP – increases CP regen rate
Prayer – increases mp regen rate
The Heart of Pa’agrio – increases def to root
Items
New Items
- level 80 armors
- level 14 soul crystals - chance of succeeding in leveling to 14 with the boss at the new hunting ground
- if failure, can be taken to the Blacksmith (in the tombs) to develop it into a level 14 crystal
(the only thing is whether or not the soul crystal has to be taken to do the raid boss first or can be directly produced into a level 14 by the blacksmith)
Barcelot [ ???? ]
- summons
- castle, fortresses, rainbow clan hall, + the clan hall - all members all these clans can use
- NPC inside castle, fortresses are selling these
- ranges from C~ S grade
- Can be crystalized but can not be enchanted
- After its equipped, it can be equipped with some special totem
- The higher grade the bracelet, the more totems can be equipped on
- Totems are similar to projection weapons, theyll disappear after a period of time
- Totem can enhance special skills
T-Shirts
- equipped onto the slot where it was originally designed for underwear
- adds def
- can be enchanted + crystalized
- this is the reward for fortresses
Lvl 80 Special Accessories
- level 80 specified usage
- these accessories adds def to different types of debuff
Auction System
- Every Mondays, Wednesdays, Thursdays night time 8-12
- highest being 2,100,000,000
- extension of 5-8 minutes for final competition
- automatically goes to the persons inventory after auction is over
Others
- Charm of courage - 20 minutes only
- Within a certain period of time, buffs will not disappear
- Can be used for fortresses siege
Clans
Clan levels
- Level 9: requires clan points 40k, 140 members,
- Level 10: requires clan points 40k, 140 members
Residential Ability
- All castles / fortresses members will automatically learn the new ability to go to residential area (?)
- Academy level members will not be able to learn such ability
Instant Dungeons
- underground instant dungeon: castle specified instant dungeon
Monster cell instant dungeon: fortresses specified instant dungeon
Interface
- UI is nicer, words are bigger
- characters, skills, guild, map UI had been revised
- the little Radar has been enhanced
- Macro increased to 48
- Party members can be re-arranged
- Can check other peoples armor / weapon by moving the mouse to the conversation spot
- Players can now take movies (instead of watching them in game you can take them out as movies)
Assistance to Newbies
- all characters under level 39 will get buffs
- these buffs can be obtained from the adventure member
Quests
- quest added to get top A grade weapon blades
- quest added to get level 79-80 skill books
- Kamael 1st class change quest added
- level 50 transformation quest added
Transformation
Transformation Types
- battle type, non-battle type
- cursed weapon transformation, very different from non-cursed weapon transformation
Transformation
- After getting a cursed weapon (blood sword, demon sword)
- by using transformation skills
- by equipping special transformation items
When does Transformation Stop?
- Death
- After unequipping the special transformation item
- When in water (happens only to non-cursed weapon transformation. This does not apply to cursed-weapon transformation
- When the times up
Transformation Skills
- level 50 new quest (after quest go to Ivory Tower to learn this skill)
- different quests for different types of transformation
- After doing part of the quest, can buy transformation items from npc
- after doing part of the quest, can trade transformation items with ancient adena
- After doing part of the quest, can trade with Life Crystal
After Transformation
- will not have any death side effects
- can not take the boat
- can not summon
- can not pvp
- buffs that were originally buffed will not reset
- can still use the players original skills
- after cursed sword transformation, a message will show in alliance/guild/pm conversation
Elemental Effects
* Fire VS Water
* Earth VS Wind
* Dark VS Light
Characteristics
- only S grade and above armors/weapons can be equipped with this
- If a weapon is already equipped with a specific element ore, it can not be equipped again until its removed
- Armor includes - body, helmet, gloves, boots can be equipped with elemental effects
- After weapon/armor has been equipped with elemental ores this can be viewed from the status window
- elemental ores can be obtained by killing mobs at the 2 new islands, players can exchange these ores for other elemental ores with NPC
- all summons, mobs will be elementalized
Olympiad
- battle ground has been reduced in size
- 10 seconds before battle starts, player will be in a room and will not be able to see the oppenont until the battle starts
Raids - Bosses
- antharas, baium & frintezza: p.def, m.def, max hp, hp regen rate will all go up significantly
- fire dragon: m.def, p.def, max hp goes up
- no news on the water dragon / others
Pets - Summons
- wolf at level 55 can change class (?)
- wolf food usage goes down
- wolf is a type of battling pet, therefore can help out in battles
- wolves will be able to learn new skills at level 60, 65, 70
- pets EXP will now come from a fix % instead of the original depending on contribution to battle
- different pets have a different %
- if the master and the pets level differ by 6 levels and above, exp penalty will apply
- summons can level up by enchanting skills (max level 85)
- summons will be able to learn new skills after skill enchant
Cmd Chanel
- exp distribution will be equally distributed among all parties that are in a command channel
- Within this channel, any players that are 6 levels above the mob will be penalized (exp penalty)
- If a player is too far away from the mobs/parties, he/she will not be able to get any exp/sp/raid points
- raid points will be 4x as now (whats the point of this?)
All Credits Goes To L2Guru
***
Pictures from http://forum.mmog.ro
Evolved Wolf
http://www.lineagechat.com/attachment.php?attachmentid=104&d=1195024745
Kamael with cursed weapons
http://www.lineagechat.com/attachment.php?attachmentid=105&d=1195024762
http://www.lineagechat.com/attachment.php?attachmentid=106&d=1195024779