Xenmorpha
12-02-2007, 08:07 AM
In L2, I think the Necromancers are absolutely overpowered in terms of PVP and PVE.
They are simply gods and are 1-man Armies...
There are 3 spells that simply kill your combat ability:
Anchor holds you
Silence disables your skills, lowering your damage output for Meleers and destroying your output for mages
Curse of Doom is actually like fear, I'm not sure if you can summon your strider and mount it to run away. You WILL want to run away when this lands.
There are 3 spells which Half-damage your combat ability:
Curse of Abyss can hurt your damage output, whomsoever you are
Mass Mage Bane hurts Mages a lot by lowering M.atk and Cst. Spd
Mass Warrior Banes hurts Meleers by lowering Atk.Spd and Atk.(If I'm not wrong, never used MWB frequently)
There are 3 damage spells for the Necro
Vampric Claw
Death Spike
Curse Death Link
Vampric Claw is Ultra-Heavy on MP, but I think it is Bugged...If you crit, it not only drains more, but it can over-drain the Enemy's HP...Perhaps Necromancer's Blood are special. It has 900 Range, 108 Power and it drains about 50% of your damage, cooldown is not really long.
Death Spike requires 1 Cursed Bone and requires a lot less MP compared to Vampric Claw. This has no Cooldown, but you're better of VC,DS,VC,DS if you want Damage in PVP
Curse Death Link is the AWESOME POWER of a Necro, unless I'm wrong, the numbers I get FAR SURPASS a Spellhowler which I've not played yet. Just get buffs that increase Max HP and stay at 1.5k HP using Vampric Claw,Corpse Drain,Arcane Power and Body to Mind. A fully Buffed Necro with Full Raid Boss Jewelry can bring Ultimate Firepower in PVE, It's less used in PVP because unless you anchor the enemy first, having 1.5k health will kill you. Here are the Numbers I get from Solina Brothers in the Monastery of Silence, they have a Weakness to Dark Attacks, so the Numbers are higher, and they are HIGH. 6.1k on Normal, 19k on Crit, I do NOT need to get Hit, so unless there's a PKer lurking, I'm in NO danger at all.
With a Vampric Claw and Corpse Drain... Exactly why would the Dude choose any other Attack Mage? It's not only Balanced, it's a Drainer, it's a Curser, it's THE Artillery.
They are simply gods and are 1-man Armies...
There are 3 spells that simply kill your combat ability:
Anchor holds you
Silence disables your skills, lowering your damage output for Meleers and destroying your output for mages
Curse of Doom is actually like fear, I'm not sure if you can summon your strider and mount it to run away. You WILL want to run away when this lands.
There are 3 spells which Half-damage your combat ability:
Curse of Abyss can hurt your damage output, whomsoever you are
Mass Mage Bane hurts Mages a lot by lowering M.atk and Cst. Spd
Mass Warrior Banes hurts Meleers by lowering Atk.Spd and Atk.(If I'm not wrong, never used MWB frequently)
There are 3 damage spells for the Necro
Vampric Claw
Death Spike
Curse Death Link
Vampric Claw is Ultra-Heavy on MP, but I think it is Bugged...If you crit, it not only drains more, but it can over-drain the Enemy's HP...Perhaps Necromancer's Blood are special. It has 900 Range, 108 Power and it drains about 50% of your damage, cooldown is not really long.
Death Spike requires 1 Cursed Bone and requires a lot less MP compared to Vampric Claw. This has no Cooldown, but you're better of VC,DS,VC,DS if you want Damage in PVP
Curse Death Link is the AWESOME POWER of a Necro, unless I'm wrong, the numbers I get FAR SURPASS a Spellhowler which I've not played yet. Just get buffs that increase Max HP and stay at 1.5k HP using Vampric Claw,Corpse Drain,Arcane Power and Body to Mind. A fully Buffed Necro with Full Raid Boss Jewelry can bring Ultimate Firepower in PVE, It's less used in PVP because unless you anchor the enemy first, having 1.5k health will kill you. Here are the Numbers I get from Solina Brothers in the Monastery of Silence, they have a Weakness to Dark Attacks, so the Numbers are higher, and they are HIGH. 6.1k on Normal, 19k on Crit, I do NOT need to get Hit, so unless there's a PKer lurking, I'm in NO danger at all.
With a Vampric Claw and Corpse Drain... Exactly why would the Dude choose any other Attack Mage? It's not only Balanced, it's a Drainer, it's a Curser, it's THE Artillery.